

If you have SRPG_UX_Cursor, just set the cursor speed fast enough. That's true, you can use my SRPG_MoveMethod to fix this.ħ. Maybe there's something wrong with your setup or plugin incompatibilities.Ħ. If that's not the case, You can try Ryan's or my demo to see if your issue happens. The only thing I know is that AoE skills can shift position when the AoE center has nobody. Maybe 4&5 is also caused by incompatibility with the new core?Ĥ & 5. Perhaps you are using the 1.34 core, which makes enemy impossible to cast skills to themselves. Basically you increase the x value for enemy and decrease the x value for actor.Ģ.In SRPG_Core, find Window_, replace the this._actor.canSrpgEquip() with true.ģ. Find Sprite_, change tHome(x value, y value) in that function. In SRPG_Core, find Game_, change the tScreenXy(x value, y value) in that function. All the plugins I changed are in my bugfixpatch file.ġ. To fix the issue, remove the Sprite_ and the Sprite_ function in your sideview battlers plugin.
#Strategy rpg maker steam full
Half of these problems could be fixed if I just disabled AIControl, but without it enemies are super dumb like wasting healing spells on someone who is at full health, which is stupid because they can use that skill only a limited amount of time. So if anyone could help me with at least one of those things that would be cool. When you just scroll through the map it doesn't follow, but I want exactly that it follows all the time, so that if you select a character you don't have to wait a few seconds for the cursor to arrive. Regarding MouseOperation, the cursor only follows the mouse if you have selected a character.With the plugin acitve AI just ignores that and attacks nearby enemies which I don't want. I tested it and without AIControl absRegionDown means always go to the lower region, regardless if there are enemies nearby or not. This is definitely because of the AIControl plugin: absRegionDown doesn't work anymore.That may also be a side effect of the AIControl plugin. Enemis sometimes use a status effect skill that targets an enemy on someone on their side. Why do they do this? Maybe it's a side effect of the AIControl plugin, because I don't think I had that problem before implementing it. Or worse, they target an enemy and then heal themselves, which lets the enemy attack back, which is stupid. So sometimes they target an ally but heal themselves.

AI party members have a healing skill, or like I said, two healing skills.That works, but I think it skews the attack priority of enemies somewhat. Currently as a workaround I have two skills that are the same, but one targets an ally and the other the user. AI can't use skills that target one ally on themselves, it seems.That is pretty counter-intuitive and difficult to teach the player why that is the case, especially if I don't understand why it is this way. Why can't you equip your character after moving? Maybe I'm stupid and there is an option for that, but you can only equip stuff before you move.I'm using SV Actors for the enemies and it looks like they're 10m apart, how do I cahnge the position? The battler sprites are standing too far apart.So what I want to change but I don't know how are: If it's important, here are the plugins I use other than SRPG core and in that order: DispHPOnMap, ImmediateSkill, AoE, AoE_Extra, AttackerFirstAttack, UncounterableAttack, ShowPath, RangeControl, AIControl, MouseOperation. And there are quite a few problems I have with it. other Setups require that i edit my test project & that will need some more time.Ĭurrently for a translated version of my game I'm try to polish everything I couldn't do the first time, especially combat. at the moment i only tested my setup which is the "drQs Statbased counter setup". that is fixed nowīut i still need to test all kind of counter Setups that are currently availleble before this plugin can be considered as fully finished and bugtested , because i just recognized that i forgot to add the "counter skill check" to a few codeparts. I just made another mini edit on SRPG ForceAction (github updated) When i get to the point ,where i can share my own "new tutorial demo", i might add some examples for skill usage (heal skills and other all This plugin requires knowledge in properly use "javascript formulas", what is similar to how the "attack formulas" work


I admit that i am no expert with this plugin myself, and if i use it, i need to look into my older tutorial demos, where i followed drQs advice. ( so you would need to search in this thread for any advice infos from Doktor_Q) Click to expand.no, only the plugin help info, and some stuff that DrQs explained in this forum.
